1
Predicting Mega Man 11's Weakness Order
With Mega Man 11 set to release in less than month and more than half the game's Robot Masters revealed already, I figured this would be a good time to start pondering MM11's weakness chain. Using weakness patterns from older Mega Man games as well as some plain ol' common sense, I was able to come up with what I think is a reasonable prediction as to the ideal order for fighting the Robot Masters based on their weaknesses. My prediction is as follows:
Torch Man --> Blast Man --> Block Man --> Fuse Man --> "Tundra Man" --> "Acid Man" --> Impact Man --> Bounce Man
Now, let me explain my process:
- 1 Torch Man --> Blast Man
- 2 Blast Man --> Block Man
- 3 Block Man --> Fuse Man
- 4 Fuse Man --> Tundra Man
- 5 Tundra Man --> Acid Man
- 6 Acid Man --> Impact Man
- 7 Impa…